

Dating sims (or dating simulations) are a video game subgenre of simulation games, usually Japanese, with romantic elements. In most games, being negative means you can't apply pressure since the defending opponent would be able to act before you as the attacker. The most common objective of dating sims is to date, usually choosing from among several characters, and to achieve a romantic relationship. However, in Smash there is Shield Drop which takes 11 frames in Ultimate. So if all else was equal, you could be as disadvantaged as -11 on an attack and still be "neutral". HUGE EXCEPTION: Jump, Up B, and Up Smash out of shield ignore Shield Drop frames. So, since some characters have a 3 frame Up B, -3 would be unsafe against those characters. Aerials have 3 frames added to them because it takes 3 frames to leave the ground, so a 3 frame aerial would be 6 frames out of shield. Grabs used to happen instantly out of shield as well, but Ultimate added 4 frames to Grabs done after a hit connects with a shield. On Shield advantage/disadvantage data assumes the move hits on its first Active Frame (hitting on a later active frame would be a meaty and can gain additional advantage relative to the later active frames).So a 6 frame grab would be 10 frames out of shield. Check out this video, "Understanding Frame Data," from Izaw.Stale Moves affect advantage/disadvantage and occur when hitting a character as well as when hitting a shield.This includes projectiles which are active for a very long time and thus become much more advantaged the later they hit. It goes over a lot of these concepts!įOR ANGLES - 0 is horizontal, 90 is vertical. The regular lines indicate the angles like they are. Zapp Branniglenn's Google Sheet, Zeckemyro, Smash Wiki, and Kurogane Hammer. Hitbox images from Zeckemyro and EyeDonuts. Thanks to Drafix570, Gengar6tomo, and Meshima for this spreadsheet source where most of the active frames came from-and thanks to Yikarur for translating.


Out of Shield options are from this Google Sheet.
#GETAMPED 2 TW SKILLS CODE#
I farmed no data myself, so be sure to thank those folks for all their hard work! Code Stuff Additional data/information thanks to Struggleton, Lattie, EyeDonuts, Invy, Foxyjoe, Plague von Karma, aaronlink127, and Zeckemyro. Hitbox pausing/framestep via Buzzfeed libgif-js and Featherlight. Thanks very much to Brad/Arma for helping with some Javascript things! Thanks to DigitalNinjaGraphics for the Shulk Monado Art and Pokemon Trainer and Mii Character Images.
